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#5
10-20-2018, 12:26 PM
I've only used version numbers as an afterthought for when I need to fix any bugs in my games. I usually mark them as 1.0.x; I don't think I've ever gone up the 1.x scale.

The only time I haven't used a system like this is for my (now on hiatus (don't worry, it isn't cancelled!)) fan game, Pac-Man Megamix. The .exe files were each named in accordance to the month, day, and year that it was compiled (for example, a game made on October 10th, 2018 would be called pmm102018a.exe). If I needed to make more than one build in a day, I would change the letter a at the end (going with the previous example, a new build would be pmm102018b.exe).

This is likely only going to be for the private builds, though. If I get my game into the alpha stage, I'll probably look into a version number like 0.0.1 or Alpha 1.0.0.
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Messages In This Thread
Version histories - by VinnyVideo - 10-11-2018, 08:23 PM
RE: Version histories - by Mario - 10-11-2018, 08:43 PM
RE: Version histories - by Q-Nova - 10-18-2018, 10:50 PM
RE: Version histories - by Syaxamaphone - 10-19-2018, 10:48 AM
RE: Version histories - by Cruise Elroy - 10-20-2018, 12:26 PM
RE: Version histories - by Retriever II - 10-22-2018, 09:55 PM
RE: Version histories - by starscratcher - 12-25-2018, 08:55 PM

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