I like the way that the tutorial levels are presented in the first world. It makes me want to play the game and get better at it. I think the way that SMB3 presents it, it's design doesn't feel frustrating to me (or, it is kept minimized!), because of what ease the mechanics are given to me as a player. It's really given that feeling of what it means to be "a Mario game", or "Feels very Mario", in my opinion.
Playing the game though: I'll admit I've had so much trouble those venus fire traps in 1-1! I've always wanted to get ahead ever since I found those warp whistles in stages 1-3 and 1-Fortress.
But then I've always been shot down by those fire traps because of how difficult it was later. (Or bad at the game I was!)
Playing the game though: I'll admit I've had so much trouble those venus fire traps in 1-1! I've always wanted to get ahead ever since I found those warp whistles in stages 1-3 and 1-Fortress.


My Twitter | My YouTube | Find me on Discord: Yakibomb#0890