02-19-2019, 05:21 AM
(This post was last modified: 02-26-2019, 11:26 PM by Vitiman.
Edit Reason: Made a really embarrassing typo where I meant Boomerang instead of Hammer - yikes!
)
SMB3 is one of my favourite Mario games of all time, tied with Super Mario World - I rank them equally, actually. They're both fantastic, often for different reasons, but ultimately they both do Mario extremely well and there's a damn good reason as to why to this day people argue about which one be better. Here on a Mario fan forum, I hope we can appreciate them equally! But that's a topic for another day, right now we're discussing good ol' three.
I love how the progression works with the different worlds. World 1 gives you 8 areas with which to wrap your head around the controls and the concepts of the game - your excellent analysis of 1-1 aside, levels like 1-3 introduce the recurring concept of the Bros., specifically the Boomerang Bros - a variation which do not present themselves as often as the Hammer Bros., which showcase around 1-5/1-6 instead. The lone fortress demonstrates the separate rooms and how they have their own unique challenges within the castle levels, and the air ship may seem largely mundane, but it is an excellent display of having a barrage of junk thrown at you without it being too varied. A little with a lot, you know? That's a recurring thing in SMB3, I've noticed. The other air ships tend to have a singular "theme" after a point, which people have pointed at as a possible weakness, but I find it to be superb level design. Bowser's fleets inevitably must have a focal point depending on the Koopaling running it. Who's to say perhaps some of them had a preference in artillery and defense? I think about these silly things too much, I admit.
I love how the progression works with the different worlds. World 1 gives you 8 areas with which to wrap your head around the controls and the concepts of the game - your excellent analysis of 1-1 aside, levels like 1-3 introduce the recurring concept of the Bros., specifically the Boomerang Bros - a variation which do not present themselves as often as the Hammer Bros., which showcase around 1-5/1-6 instead. The lone fortress demonstrates the separate rooms and how they have their own unique challenges within the castle levels, and the air ship may seem largely mundane, but it is an excellent display of having a barrage of junk thrown at you without it being too varied. A little with a lot, you know? That's a recurring thing in SMB3, I've noticed. The other air ships tend to have a singular "theme" after a point, which people have pointed at as a possible weakness, but I find it to be superb level design. Bowser's fleets inevitably must have a focal point depending on the Koopaling running it. Who's to say perhaps some of them had a preference in artillery and defense? I think about these silly things too much, I admit.
![[Image: LBpgMzY.png]](https://i.imgur.com/LBpgMzY.png)