MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Developer Discussion v
« Previous 1 … 7 8 9 10 11 … 16 Next »
SMB3 Level Design Discussion
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 7 8 9 10 11 … 16 Next »
SMB3 Level Design Discussion
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 7 8 9 10 11 … 16 Next »
SMB3 Level Design Discussion
Mark All Posts Read Today's Posts

SMB3 Level Design Discussion
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
Main Site Moderator Site Developer/Webmasters Wiki SysOp Big Help Submitter Super Reviewer (2) Wiki Contributor Sprite Comp Runner-Up Minigame Comp Winner Minigame Comp Runner-Up Minigame Comp Top 5 (3) Music Comp Winner Music Comp Runner-Up Music Comp Top 5 (2) Drawing Comp Top 5 Game of the Month Winner NCFC Contributor (4) Secret Santa (5) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2010 Winner MFGG Awards 2011 Winner MFGG Awards 2012 Winner MFGG Awards 2013 Winner MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2017 Winner (3) MFGG Awards 2019 Winner MFGG Awards 2024 Winner
#11
02-24-2019, 06:23 PM
SMB3's Bros are typically less dangerous than the Hammer Bros. of the original SMB, since you have a much greater variety of tools for defeating them. Still, they can be dangerous in certain situations, so it's good that the game introduces them in a level that's otherwise not very threatening.

Using the White Block to access a hidden Mushroom House is quite cryptic - the game never gives you any indication that you can do that. Since SMB3 came out well before the Internet era, you probably wouldn't find it on your own unless you used a strategy guide or had a friend who's already found the secret. On the other hand, the Warp Whistle is a powerful but completely optional item, so making it difficult to find was a reasonable design decision.
Course clear! You got a card.

[Image: CourseClear.gif]

[-] The following 2 users Like VinnyVideo's post:2 users Like VinnyVideo's post
  ↳ Q-Nova, Yakibomb
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
SMB3 Level Design Discussion - by Q-Nova - 02-09-2019, 01:12 AM
RE: SMB3 Level Design Discussion - by Aaendi - 02-09-2019, 02:18 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-09-2019, 09:41 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-14-2019, 12:28 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-14-2019, 09:00 PM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-15-2019, 08:08 PM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-15-2019, 08:34 PM
RE: SMB3 Level Design Discussion - by Yakibomb - 02-18-2019, 04:56 PM
RE: SMB3 Level Design Discussion - by Vitiman - 02-19-2019, 05:21 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-23-2019, 11:26 PM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-24-2019, 06:23 PM
RE: SMB3 Level Design Discussion - by Q-Nova - 04-20-2019, 09:48 PM
RE: SMB3 Level Design Discussion - by SilverVortex - 04-21-2019, 04:56 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 04-21-2019, 08:43 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 06-12-2019, 12:12 AM
RE: SMB3 Level Design Discussion - by WasabiCatto - 06-13-2019, 02:36 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 06-14-2019, 01:40 PM

  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode