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SMB3 Level Design Discussion
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SMB3 Level Design Discussion
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SMB3 Level Design Discussion
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SMB3 Level Design Discussion
Q-Nova
This is neat.
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#12
04-20-2019, 09:48 PM
Whoa, it's been a while since the last post was made in this topic, eh? I've just played the GBA port of SMB3, so I think it's a good time to bump this topic and get the discussion going again!

Let's go onto World 1-4:

[Image: SuperMarioBros3Map1-4.png]
Full size

This level is what brought auto-scrolling into Mario, and perhaps platform games in general. At first, there is some ground for you to walk on, but you must jump soon, when you enter a platforming challenge!

Compared to earlier levels, World 1-4 seems less involved, with less enemies to face. Throughout the auto-scrolling part, there are many brick blocks and moving platforms that fall when you land on them, but there's only one red Koopa Troopa in the middle, which is likely to get knocked out by the coin block below if you're hitting that. The rest of the enemies are at the end of the level, one of which is a red Koopa Paratroopa that was never seen before in this game (SMB1 fans will recognize this enemy, though). You don't even need to fight the Boomerang Bro!

However though, the auto-scrolling, while a bit slow, can be rather challenging on its own given how early this is, especially if you haven't mastered the controls yet. You not only have to stay up on the platforms, but also must keep up with the pace of the scrolling, so I think it's a good idea to have less enemies to look out for when introducing this kind of gimmick. I think adding any more would make this level feel like overkill, especially if it's a Venus Fire Trap or Boomerang Bro.

I remember having some trouble with this level way back then, and I think I'd sometimes even skip it! Having gotten better at the game, though, I now think World 1-4 is rather fun, especially when I take on the hidden side-challenge of grabbing all of the coins to get a white Toad House to appear! It can be a bit challenging for first-time players, but it's optional, and World 1-3 is always there if you want to enter the Toad House at the upper-right corner of Grass Land!
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Messages In This Thread
SMB3 Level Design Discussion - by Q-Nova - 02-09-2019, 01:12 AM
RE: SMB3 Level Design Discussion - by Aaendi - 02-09-2019, 02:18 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-09-2019, 09:41 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-14-2019, 12:28 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-14-2019, 09:00 PM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-15-2019, 08:08 PM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-15-2019, 08:34 PM
RE: SMB3 Level Design Discussion - by Yakibomb - 02-18-2019, 04:56 PM
RE: SMB3 Level Design Discussion - by Vitiman - 02-19-2019, 05:21 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-23-2019, 11:26 PM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-24-2019, 06:23 PM
RE: SMB3 Level Design Discussion - by Q-Nova - 04-20-2019, 09:48 PM
RE: SMB3 Level Design Discussion - by SilverVortex - 04-21-2019, 04:56 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 04-21-2019, 08:43 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 06-12-2019, 12:12 AM
RE: SMB3 Level Design Discussion - by WasabiCatto - 06-13-2019, 02:36 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 06-14-2019, 01:40 PM

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