04-21-2019, 04:56 AM
personally, 1-4 is an underrated level in terms of level design. the earlier (and even later) levels mainly teach you about powerups, how to do a specific action, or how to defeat and/or dodge an enemy. this level however goes and throws you into an autoscroller, to teach you about platforming, the techniques you can use to help you, and setting the groundwork for challenges in later levels. a clear example of comparison from an earlier level, say 1-1. 1-1 teaches you how to jump properly, how to defeat goombas and koopas, knowing you have to dodge piranha plants, the functions of a shell, and the raccoon leaf. 1-4 features a total of NONE of this, it features moving platforms and their varying properties, how to execute a jump in the most optimal way possible, and how to do it quickly, as the autoscrolling isn't too far behind.