MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Developer Discussion v
« Previous 1 … 7 8 9 10 11 … 16 Next »
SMB3 Level Design Discussion
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 7 8 9 10 11 … 16 Next »
SMB3 Level Design Discussion
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 7 8 9 10 11 … 16 Next »
SMB3 Level Design Discussion
Mark All Posts Read Today's Posts

SMB3 Level Design Discussion
Q-Nova
This is neat.
Members
Big Help Submitter Super Reviewer Wiki Contributor Iso Collab Contributor (4) Sprite Comp Runner-Up (5) Sprite Comp Top 5 (3) Minigame Comp Winner Minigame Comp Top 5 (2) Music Comp Top 5 Drawing Comp Winner (2) Drawing Comp Runner-Up (3) Drawing Comp Top 5 (6) Super Comp Runner-Up (2) Super Comp Top 5 Design Competition Top Five Pro Egg Hunter (6) Skull Badge E3 Bingo Event Winner Game of the Month Winner (2) NCFC Contributor (4) Secret Santa (3) Holiday Tree (2) KFC Badge Trivia Master MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2015 Winner MFGG Awards 2016 Winner MFGG Awards 2023 Winner MFGG Awards 2024 Winner
#15
06-12-2019, 12:12 AM
Oh, looks like I forgot about this topic for a while again. Let's take a look at the first fortress of the game:

[Image: SuperMarioBros3Map1MiniFortress.png]
Full size

Grass Land's fortress is quite a deviation compared to the previous levels. The levels we previously experienced are pretty bright and lively, while this one here presents us with a dark fortress that has ominous music playing. We also get to face a completely different set of enemies that we've never faced before in this game, all of which suit the gloomy vibe this fortress gives us. Most appear to be lifeless, with one enemy being a skeleton of a familiar enemy we've known for quite a while.

All of the obstacles are introduced on their own, but during the middle of the level, two obstacles are mixed to create an interesting challenge. I like how the doors are introduced here; they are presented to you at a dead-end, which is a good place to put them at if you're introducing them! While Boom Boom is a rather easy boss once you know how to face him, this level made the right choice by introducing him on a flat room that has nothing to hinder you. One compliant I have, though, is how the Fire Flower is introduced here. Only Boom Boom can get hurt by the fireballs, while the others are unaffected. It's good to show the player that the Fire Flower doesn't work on all enemies, but I think it would've been nice if the Fire Flower was introduced earlier or later, as it can cause a bad first impression as it is right now. There's a hidden Warp Whistle that can only be reached by using the leaf. Like World 1-3, it's in a very cryptic spot, but as @VinnyVideo said earlier, it's a pretty powerful item, so it's reasonable to make it hard to find.

Overall, Grass Land's fortress is a well-designed level that serves as a nice change of pace, and it shows that games can switch between moods even if it doesn't have a detailed story with a lot of cutscenes.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
[-] The following 1 user Likes Q-Nova's post:1 user Likes Q-Nova's post
  ↳ VinnyVideo
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
SMB3 Level Design Discussion - by Q-Nova - 02-09-2019, 01:12 AM
RE: SMB3 Level Design Discussion - by Aaendi - 02-09-2019, 02:18 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-09-2019, 09:41 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-14-2019, 12:28 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-14-2019, 09:00 PM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-15-2019, 08:08 PM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-15-2019, 08:34 PM
RE: SMB3 Level Design Discussion - by Yakibomb - 02-18-2019, 04:56 PM
RE: SMB3 Level Design Discussion - by Vitiman - 02-19-2019, 05:21 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 02-23-2019, 11:26 PM
RE: SMB3 Level Design Discussion - by VinnyVideo - 02-24-2019, 06:23 PM
RE: SMB3 Level Design Discussion - by Q-Nova - 04-20-2019, 09:48 PM
RE: SMB3 Level Design Discussion - by SilverVortex - 04-21-2019, 04:56 AM
RE: SMB3 Level Design Discussion - by VinnyVideo - 04-21-2019, 08:43 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 06-12-2019, 12:12 AM
RE: SMB3 Level Design Discussion - by WasabiCatto - 06-13-2019, 02:36 AM
RE: SMB3 Level Design Discussion - by Q-Nova - 06-14-2019, 01:40 PM

  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode