12-23-2017, 10:35 AM
(This post was last modified: 12-23-2017, 10:36 AM by VinnyVideo.)
@Hiro-sofT Were you playing the Master Quest version of the game? The Master Quest version is a bit tougher than the original, and it kind of assumes that you've already played the original. I actually played the Master Quest version first, and the Deku Tree design is a bit funky in the Master Quest version.
Regardless of the version you're playing, the game gets a lot more interesting once you leave Kokiri Forest - at that point, you gain access to a big chunk of the world map and many of the game's sidequests. I can totally understand if you think later Zelda games improved on certain aspects of OoT, but I'd highly recommend playing farther into the game before deciding on whether you like OoT.
Also, the "Trading Game" actually originated in Link's Awakening.
@Mariotroid OoT's legacy is an important part of why it consistently appears at or near the top of "Greatest Games of All Time" lists. Newer Zeldas may have fancier graphics or a smoother camera system, but OoT was the first game to implement (or at least implement successfully) a lot of features that have since been used in many other 3-D games. It's the same way with the original Super Mario Bros. game. Newer Mario games have smoother mechanics and greater variety of enemies, power-ups, and gimmicks, but SMB1 was the first game to do a lot of things that other people have since copied. Just as SMB1 was tremendously influential on future 2-D platformers, OoT had a big effect on future 3-D games.
Regardless of the version you're playing, the game gets a lot more interesting once you leave Kokiri Forest - at that point, you gain access to a big chunk of the world map and many of the game's sidequests. I can totally understand if you think later Zelda games improved on certain aspects of OoT, but I'd highly recommend playing farther into the game before deciding on whether you like OoT.
Also, the "Trading Game" actually originated in Link's Awakening.
@Mariotroid OoT's legacy is an important part of why it consistently appears at or near the top of "Greatest Games of All Time" lists. Newer Zeldas may have fancier graphics or a smoother camera system, but OoT was the first game to implement (or at least implement successfully) a lot of features that have since been used in many other 3-D games. It's the same way with the original Super Mario Bros. game. Newer Mario games have smoother mechanics and greater variety of enemies, power-ups, and gimmicks, but SMB1 was the first game to do a lot of things that other people have since copied. Just as SMB1 was tremendously influential on future 2-D platformers, OoT had a big effect on future 3-D games.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)