12-26-2017, 10:10 PM
@HylianDev That's a good overview of what databases do. Databases are similar to arrays, but they're even more similar to Microsoft Excel spreadsheets. Databases consist of various tables, which are similar to the different tabs of a spreadsheet. Tables store information in rows and columns, just like spreadsheets. The advantage that databases have over spreadsheets is you can create and enforce relationships between different tables. This helps prevent redundant or outdated data from entering your database.
Databases are a good thing to learn about. Pretty much everything you do on the Internet or on your phone involves databases, even if you don't realize it. Every time you log in to MFGG, you're reading from a database. Every time you make a post, you're writing to a database. You don't need to use databases when making simple video games, but they're essential if you're making complex online multiplayer games.
Game Maker can connect to databases hosted on a server. Here's an example of using databases to host an online high score system.
GM's arrays and data structures (such as ds_list) offer functionality similar to that of databases. For example, in an RPG, you might use them to store information about playable characters' stats and equipment, and then save this data to an external file.
This probably isn't the best explanation ever, but I hope this makes sense. If it doesn't make sense, just let me know and I can clarify.
Databases are a good thing to learn about. Pretty much everything you do on the Internet or on your phone involves databases, even if you don't realize it. Every time you log in to MFGG, you're reading from a database. Every time you make a post, you're writing to a database. You don't need to use databases when making simple video games, but they're essential if you're making complex online multiplayer games.
Game Maker can connect to databases hosted on a server. Here's an example of using databases to host an online high score system.
GM's arrays and data structures (such as ds_list) offer functionality similar to that of databases. For example, in an RPG, you might use them to store information about playable characters' stats and equipment, and then save this data to an external file.
This probably isn't the best explanation ever, but I hope this makes sense. If it doesn't make sense, just let me know and I can clarify.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)