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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
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#1
04-11-2020, 06:22 PM (This post was last modified: 04-11-2020, 06:22 PM by Mariotroid.)
What is your guys level design philosophy? For Mario Holidays, I am using the simple four sentence structure from Super Mario 3D World. A poem that goes: introduction, develop,a twist, and mastery. Also, for the graphics or themes of the worlds I brainstormed and wrote 5 to 10 words that described the holiday, and based my level around these words.

For an old Metroid Fangame I was making, I decided to make the whole game's progression revolve around my life's events. It was definitely a more creative process and I'm missing some of that creativity in Holidays.

So, what is your philosophy on level or game design?

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Messages In This Thread
Level Design Philosophy - by Mariotroid - 04-11-2020, 06:22 PM
RE: Level Design Philosophy - by GeneralGuy - 04-11-2020, 07:27 PM
RE: Level Design Philosophy - by VinnyVideo - 04-11-2020, 09:27 PM
RE: Level Design Philosophy - by Vert - 04-12-2020, 05:18 AM
RE: Level Design Philosophy - by The Dark Warrior - 04-14-2020, 01:46 AM
RE: Level Design Philosophy - by Evan.F - 04-14-2020, 05:24 AM
RE: Level Design Philosophy - by Vert - 04-16-2020, 01:23 PM
RE: Level Design Philosophy - by Evan.F - 04-16-2020, 03:12 PM

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