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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
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#2
04-11-2020, 07:27 PM
Start off with simple levels, then get creative and design more complicated, intricate levels. At the end of the game, design some hardcore courses ala Funky and Tubular from Super Mario World.
[Image: PMToyTank.png]

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Messages In This Thread
Level Design Philosophy - by Mariotroid - 04-11-2020, 06:22 PM
RE: Level Design Philosophy - by GeneralGuy - 04-11-2020, 07:27 PM
RE: Level Design Philosophy - by VinnyVideo - 04-11-2020, 09:27 PM
RE: Level Design Philosophy - by Vert - 04-12-2020, 05:18 AM
RE: Level Design Philosophy - by The Dark Warrior - 04-14-2020, 01:46 AM
RE: Level Design Philosophy - by Evan.F - 04-14-2020, 05:24 AM
RE: Level Design Philosophy - by Vert - 04-16-2020, 01:23 PM
RE: Level Design Philosophy - by Evan.F - 04-16-2020, 03:12 PM

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