04-11-2020, 09:27 PM
(This post was last modified: 04-11-2020, 09:28 PM by VinnyVideo.)
I've tried a few different things over the years.
When I made Revenge of the Walrus, pretty every level is built around a specific enemy, obstacle, or gimmick - SMW timed platforms, a rocket ship, or darkness and a giant ghostly walrus, to name a few. Some of these were original concepts, while others were interesting ideas that appeared in official Mario games but never got used much.
When I made Revenge of the Walrus, pretty every level is built around a specific enemy, obstacle, or gimmick - SMW timed platforms, a rocket ship, or darkness and a giant ghostly walrus, to name a few. Some of these were original concepts, while others were interesting ideas that appeared in official Mario games but never got used much.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)