04-12-2020, 05:18 AM
I just do the 3D World thing where I introduce a gimmick, add some variations that get increasingly more complex/difficult, then add a climatic finish. Then when I touch up the level I move things around to make things flow better or throw out sections that don't work. I'd like to start designing more complex levels like TF's sometime when I feel like I've got more of a grasp on level design.