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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
Vert
Eternal wage slave
Members
#4
04-12-2020, 05:18 AM
I just do the 3D World thing where I introduce a gimmick, add some variations that get increasingly more complex/difficult, then add a climatic finish. Then when I touch up the level I move things around to make things flow better or throw out sections that don't work. I'd like to start designing more complex levels like TF's sometime when I feel like I've got more of a grasp on level design.
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Messages In This Thread
Level Design Philosophy - by Mariotroid - 04-11-2020, 06:22 PM
RE: Level Design Philosophy - by GeneralGuy - 04-11-2020, 07:27 PM
RE: Level Design Philosophy - by VinnyVideo - 04-11-2020, 09:27 PM
RE: Level Design Philosophy - by Vert - 04-12-2020, 05:18 AM
RE: Level Design Philosophy - by The Dark Warrior - 04-14-2020, 01:46 AM
RE: Level Design Philosophy - by Evan.F - 04-14-2020, 05:24 AM
RE: Level Design Philosophy - by Vert - 04-16-2020, 01:23 PM
RE: Level Design Philosophy - by Evan.F - 04-16-2020, 03:12 PM

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