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Level Design Philosophy
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Level Design Philosophy
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Level Design Philosophy
United States The Dark Warrior Away
(I've been ABSENT these parts)
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#5
04-14-2020, 01:46 AM (This post was last modified: 04-14-2020, 01:50 AM by The Dark Warrior.)
When making Mario platformers, its essential to read these:
http://thegamedesignforum.com/features/RD_SMW_1.html - Reverse Design of SMW
https://gamedevelopment.tutsplus.com/art...-cms-25177 - follow-up to the above
http://www.significant-bits.com/super-ma...n-lessons/ (recommended to read all parts)
https://www.anatomyofgames.com/2013/08/0...the-ropes/ (recommended to read all parts)

and watch this:
https://www.youtube.com/watch?v=dBmIkEvEBtA - Mark Brown's 4-Step Design

Additionally watch gameplay videos and play the levels of each Mario games (and yes, I do include fangames and ROM-Hacks of Mario in this as there are tons of creative levels made by fans worth your time) to study their level design structures. If you can understand how they are made, you are armed to make good Mario levels. Personal philosophy doesn't really matter to me as-is what the games objectively teach from how they are constructed.
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Messages In This Thread
Level Design Philosophy - by Mariotroid - 04-11-2020, 06:22 PM
RE: Level Design Philosophy - by GeneralGuy - 04-11-2020, 07:27 PM
RE: Level Design Philosophy - by VinnyVideo - 04-11-2020, 09:27 PM
RE: Level Design Philosophy - by Vert - 04-12-2020, 05:18 AM
RE: Level Design Philosophy - by The Dark Warrior - 04-14-2020, 01:46 AM
RE: Level Design Philosophy - by Evan.F - 04-14-2020, 05:24 AM
RE: Level Design Philosophy - by Vert - 04-16-2020, 01:23 PM
RE: Level Design Philosophy - by Evan.F - 04-16-2020, 03:12 PM

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