MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Developer Discussion v
« Previous 1 … 5 6 7 8 9 … 16 Next »
Following Object in Deagezeey Engine 7
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 5 6 7 8 9 … 16 Next »
Following Object in Deagezeey Engine 7
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 5 6 7 8 9 … 16 Next »
Following Object in Deagezeey Engine 7
Mark All Posts Read Today's Posts

Following Object in Deagezeey Engine 7
Ireland Evan.F
Horse Whisperer
Members
Drawing Comp Winner MFGG 19th Anniversary
#2
04-15-2020, 01:30 PM
(04-15-2020, 11:13 AM)Bully With a Hat Wrote: I'm trying to make an object that follows Mario for my fan game (i.e. the Toad missions in SMM2), but all my attempts have come out unsuccessful. Could somebody help me with this, or at least point me in the right direction? Thanks!

I don't have any coding experience, but it sounds hard. My best guess would be to make it follow Mario's inputs with a slight delay in time. When Mario is standing still on a flat surface that isn't an left edge (might have to make a tile property for that), the object goes next to Mario.
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
It's back

[+]Spoiler
[Image: file.php?id=584]

 

  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Following Object in Deagezeey Engine 7 - by Bully With a Hat - 04-15-2020, 11:13 AM
RE: Following Object in Deagezeey Engine 7 - by Evan.F - 04-15-2020, 01:30 PM
RE: Following Object in Deagezeey Engine 7 - by Bully With a Hat - 04-15-2020, 10:40 PM

  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode