05-14-2020, 05:09 PM
As for personal projects, probably the pathfinding algorithm used for both playable characters and enemies in MFGG Emblem. That was a big headache (and it's still a bit buggy).
As for things I've done at work, cleaning large datasets and finding a single bad record in hundreds of megabytes of data was a whole heap of fun.
As for things I've done at work, cleaning large datasets and finding a single bad record in hundreds of megabytes of data was a whole heap of fun.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)