05-14-2020, 06:49 PM
(This post was last modified: 05-14-2020, 06:50 PM by Mariotroid.)
(05-14-2020, 05:09 PM)VinnyVideo Wrote: As for personal projects, probably the pathfinding algorithm used for both playable characters and enemies in MFGG Emblem. That was a big headache (and it's still a bit buggy).That seems tedious more than technically difficult.
As for things I've done at work, cleaning large datasets and finding a single bad record in hundreds of megabytes of data was a whole heap of fun.
@hypernova that is insane! Seems like quite the project!