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WIP  "Tetris Attack" but it's an RPG
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WIP  "Tetris Attack" but it's an RPG
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WIP  "Tetris Attack" but it's an RPG
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[WIP] "Tetris Attack" but it's an RPG
LGBTQ+ Pride Yakibomb
Draw me like one of your French rat-slugs
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#11
05-15-2020, 05:39 PM (This post was last modified: 05-15-2020, 05:51 PM by Yakibomb. Edit Reason: trello )
Alright! Update Time~

This post is more for me to document my progress than to show anything interesting. It's mostly rambling.

So far, I've completed most of the enemy specific thingies. Enemies move smoothly and at different rates depending on what stats they begin with.

The stats are pulled from a table, which is actually a Text Object with each string being a number. The game pulls the number from the string, then converts it to a set of flags. It works kind of like a bitmask, emphasizing "kind of". Each stat uses 3 flags to get up to the number 8. The three flags, in order, represent the numbers 1, 2, and 4. Then basically, I set flags on and off based on the number I want.

You'll notice that you can't get 8 with 1+2+4... Each character has at least 1 on their stat, so there is an invisible "1" there you have to add each time!

This doesn't include all the event mishaps to get this all to work. I'm not explaining that.


If that wasn't a lot of steps, take a look at this beaut'.

[+]Spoiler
[Image: gf1-game-apr-2020-new41.gif]
This is the game in action. Technically speaking, a lot of doing! It looks like this under the surface:

[+]Spoiler
[Image: gf1-game-apr-2020-new40.gif]

Yea. There is a collision box and a hit-box.

The collision box puts itself in the space the enemy is going to move. If it collides with a backdrop or another room, it turns around and moves back, while moving the character in the other direction.

The hit-box works as you expect: Only damaging things (like Lakitu's Spinies) that land on the square hurt that particular enemy, and subtract from their personal storage value. It's just one event that makes it follow the character: Collision between "enemy" and "enemy hitbox" and it just re-positions to X+Y of the enemy.

This all works because I used animations to isolate and trigger specific events. Basically, when the yellow collision block flashes, it move the character you actually see. For the red hit-box, it flashes black when the counter drops to 0, and when that animation runs while it collides with the yellow collision block, it destroys that one as well as the character it's attached to.

It all works for some reason, and I'm happy.



EDIT:
I also made a public Trello page! See where I am with my progress board here: https://trello.com/b/KvvwvHeX/tetris-attack-rpg
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Messages In This Thread
"Tetris Attack" but it's an RPG - by Yakibomb - 04-18-2020, 03:55 PM
RE: "Tetris Attack" but it's an RPG (a game idea!) - by VinnyVideo - 04-18-2020, 06:42 PM
RE: "Tetris Attack" but it's an RPG (a game idea!) - by Yakibomb - 04-20-2020, 05:29 PM
RE: "Tetris Attack" but it's an RPG (a game idea!) - by Yakibomb - 04-22-2020, 08:29 PM
RE: "Tetris Attack" but it's an RPG (a game idea!) - by Yakibomb - 04-30-2020, 07:34 PM
RE: "Tetris Attack" but it's an RPG (a game idea!) - by RetroRespecter - 05-03-2020, 04:08 PM
RE: "Tetris Attack" but it's an RPG (a game idea!) - by Yakibomb - 05-03-2020, 04:58 PM
RE: "Tetris Attack" but it's an RPG - by Yakibomb - 05-03-2020, 07:55 PM
RE: "Tetris Attack" but it's an RPG - by Yakibomb - 05-08-2020, 03:15 AM
RE: "Tetris Attack" but it's an RPG - by Yakibomb - 05-13-2020, 12:45 AM
RE: "Tetris Attack" but it's an RPG - by Yakibomb - 05-15-2020, 05:39 PM
RE: "Tetris Attack" but it's an RPG - by Yakibomb - 05-22-2020, 01:14 AM
RE: "Tetris Attack" but it's an RPG - by VinnyVideo - 05-22-2020, 02:14 PM
RE: "Tetris Attack" but it's an RPG - by Yakibomb - 05-26-2020, 02:38 AM

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