05-22-2020, 01:14 AM
M'kay. Since the last update, I've been burnt out from working on this, so I sought out advice online.
(I'm going to make this easy for myself and make bullet points.)
These are the bad things I've been doing:![[Image: test4.png]](https://cdn.discordapp.com/attachments/450400164277125120/713251000906940456/test4.png)
- Burt the Bashful
- Crazee Dayzee
I know it sounds really cool to have 13+4 character... all with two unique abilities... all with their own unique stages... it's overwhelming, and generally not feasible (for some solo dev like myself). And probably not in The Games Factory from 1996, to boot!
I'm going to be able to remedy this. To do that, I want to pick some content that will be a staple throughout the game. I don't really know quite yet what that is.
To be continued...
(I'm going to make this easy for myself and make bullet points.)
These are the bad things I've been doing:
- Planning scope is too ambitious
- Not specific in what I want to design
- Too much random filler stuff. Yeah, I decided to add four (?) more characters.
![[Image: test4.png]](https://cdn.discordapp.com/attachments/450400164277125120/713251000906940456/test4.png)
![[Image: sequence.0.gif]](https://cdn.discordapp.com/attachments/417706389813592068/712767521303822356/sequence.0.gif)
![[Image: sequence.0.gif]](https://cdn.discordapp.com/attachments/417706389813592068/712118543910436864/sequence.0.gif)
I know it sounds really cool to have 13+4 character... all with two unique abilities... all with their own unique stages... it's overwhelming, and generally not feasible (for some solo dev like myself). And probably not in The Games Factory from 1996, to boot!
I'm going to be able to remedy this. To do that, I want to pick some content that will be a staple throughout the game. I don't really know quite yet what that is.
To be continued...
My Twitter | My YouTube | Find me on Discord: Yakibomb#0890