In the step event:
and so on. Your sprite names may be different.
Code:
if item = 0 {
sprite_index = bubble_empty;
//any additional code like if you want an empty bubble to float faster since nothing is in it.
}
if item = 1 {
sprite_index = bubble_shroom;
//any additional code.
}
if item = 2 {
sprite_index = bubble_fflower;
//any additional code.
}
and so on. Your sprite names may be different.
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