01-07-2021, 02:03 AM
I think it depends on the context.
For video games, I think the engine is how the code is set up to make the gameplay mechanics. For example, Mario jumping is a gameplay mechanic, but how fast he jumps, how high he jumps, and the direction he jumps in, are all engine related.
For video games, I think the engine is how the code is set up to make the gameplay mechanics. For example, Mario jumping is a gameplay mechanic, but how fast he jumps, how high he jumps, and the direction he jumps in, are all engine related.
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