I think the engine is the stuff behind the curtain, the thing the player doesn't see, and the game mechanics or level mechanics are what the player actually plays with.
Here's a long-winded example: Have you seen original "The Wizard of Oz"? There is a scene where the main characters meet a giant head that claims to be all powerful Oz. Yet, when the main characters go behind a curtain... they find there a man controlling some levers and buttons to make it look like he's a giant head. In truth, he was a small-sized man using a projector to make his head look big!
It's the stuff behind the curtain that makes the "engine", and the giant head the main characters see and interacts with are the "gameplay mechanics."
You could go very deep in with this example but I wanted to focus on the analogy here. Hope that works!
Here's a long-winded example: Have you seen original "The Wizard of Oz"? There is a scene where the main characters meet a giant head that claims to be all powerful Oz. Yet, when the main characters go behind a curtain... they find there a man controlling some levers and buttons to make it look like he's a giant head. In truth, he was a small-sized man using a projector to make his head look big!
It's the stuff behind the curtain that makes the "engine", and the giant head the main characters see and interacts with are the "gameplay mechanics."
You could go very deep in with this example but I wanted to focus on the analogy here. Hope that works!
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