05-03-2021, 11:07 PM
Long time no see, and thanks very much! I've spent an inordinate amount of time on making sure the UI is high-quality, ha ha ha. (And I'm still tweaking it every now and again.)
The Pit of 100 Trials is also my favourite part of The Thousand-Year Door. It's such a neat idea, and I feel like the combat systems of Sticker Star and Colour Splash would've worked perfectly with something similar, since they were so focused on inventory management. Granted, there's no inventory management in my game at all, but I guess coin management is close enough.
I've also been working on improving the particle effects - the Hammer especially I wanted to improve on. Here's what it looks like now:
The Pit of 100 Trials is also my favourite part of The Thousand-Year Door. It's such a neat idea, and I feel like the combat systems of Sticker Star and Colour Splash would've worked perfectly with something similar, since they were so focused on inventory management. Granted, there's no inventory management in my game at all, but I guess coin management is close enough.
I've also been working on improving the particle effects - the Hammer especially I wanted to improve on. Here's what it looks like now:
![[Image: hammerparticle.gif]](https://cdn.discordapp.com/attachments/362443964344696832/838632056577327114/hammerparticle.gif)
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
![[Image: 6s8ot1R.png]](https://i.imgur.com/6s8ot1R.png)
This fight has only just begun...
![[Image: 6s8ot1R.png]](https://i.imgur.com/6s8ot1R.png)
This fight has only just begun...