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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
United States VinnyVideo
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#5
08-01-2021, 03:44 PM
I played the full demo. This was a lot of fun, and I'm really looking forward to playing the final version. This is the kind of game that could be quite successful if you sold it on Steam or something.

I have a few nitpicks:
  • Please add a fullscreen mode! The 3x window size is still small if you have a high-resolution display.

  • I'd suggest playing the intro cutscene whenever you start a new game - instead of when you launch the .EXE for the first time. If you open the game, start watching the cutscene, but don't finish watching it, you'll be taken directly to the title screen next time you play. You'd have to go into the AppData folder and delete your saved data manually if you wanted to watch it again.

  • I mentioned this over IM, but Boomerang level-ups don't display properly on the status screen. The upgraded functionality still works - just the level number may be incorrect.

  • Consider adjusting the penalties for losing a life. Whenever you lose a life, you lose a significant fraction of both treasure and EXP you haven't used yet. This is annoying, since you'll lose lives frequently, and most of the more valuable treasure can only be obtained once per level. However, since the game lets you save your progress up to each level's checkpoint, if you lose a life you can close the game and reload from the last save point, and you won't lose anything. For that reason, I'd suggest removing the penalty for losing a life.

  • I'd suggest displaying the boss HP bar only during battles.

  • Don't forget to update the window caption - "Made in GameMaker Studio 2" isn't too exciting!

  • It's frustrating that you can only carry 1-2 of each recovery item at a time. Specifically, Eldor Temple has tons of enemies that can poison you, and since poison is a very dangerous status, you'll want to heal it whenever you get poisoned. For that reason, you can quickly run out of Herbs, since you can only carry a maximum of two.

Finally, I caught a trio of typos:
  • In the first town, one of the townspeople asks "Have the gods abbandoned us?" You should abandon the extra 'b' here!
  • "Beastiary" is normally spelled "Bestiary" - I assume this isn't intentional.
  • Grohl's bestiary description has a typo ("susceptible") and is a bit too long.

Keep up the good work!
Course clear! You got a card.

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Messages In This Thread
(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 07-18-2021, 03:18 PM
RE: Heritage - A Dragon's Tale (WIP) - by CGWorks - 07-28-2021, 06:50 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by King Piranha Plant - 07-29-2021, 04:21 AM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 07-30-2021, 04:18 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by VinnyVideo - 08-01-2021, 03:44 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 08-01-2021, 05:29 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by Vert - 08-01-2021, 05:46 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 08-01-2021, 10:54 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 09-25-2021, 04:46 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 11-06-2021, 05:41 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 11-14-2021, 11:00 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 11-28-2021, 06:33 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 02-05-2022, 03:40 PM

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