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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
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(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP)
United States CGWorks
Hammer Bro
Members
#6
08-01-2021, 05:29 PM
Quote:Please add a fullscreen mode! The 3x window size is still small if you have a high-resolution display.
I thought I had, but upon checking I clearly did not, my bad XP I'll get this working soon as I can
Quote:I'd suggest playing the intro cutscene whenever you start a new game - instead of when you launch the .EXE for the first time. If you open the game, start watching the cutscene, but don't finish watching it, you'll be taken directly to the title screen next time you play. You'd have to go into the AppData folder and delete your saved data manually if you wanted to watch it again.
You can actually see the cutscene again if you stay on the title screen long enough without giving any input. I designed it this way so that players who are less inclined to watch cutscenes don't have to manually skip them every time. I can add a feature that will make it more easy and obvious to re-watch the cutscene though.
Quote:Consider adjusting the penalties for losing a life. Whenever you lose a life, you lose a significant fraction of both treasure and EXP you haven't used yet. This is annoying, since you'll lose lives frequently, and most of the more valuable treasure can only be obtained once per level. However, since the game lets you save your progress up to each level's checkpoint, if you lose a life you can close the game and reload from the last save point, and you won't lose anything. For that reason, I'd suggest removing the penalty for losing a life.
Taken care of Mario Thumbs Up Deaths now take 17.5% of your gold and 25% of your EXP. Fun fact, the original intended deduction amounts were 30% and 70% respectively Cool
Quote:I'd suggest displaying the boss HP bar only during battles.
Def can do Mario Thumbs Up

Quote:Don't forget to update the window caption - "Made in GameMaker Studio 2" isn't too exciting!
But Game Maker Studio 2 IS exciting Very Sad but fr I can change that lol
Quote:It's frustrating that you can only carry 1-2 of each recovery item at a time. Specifically, Eldor Temple has tons of enemies that can poison you, and since poison is a very dangerous status, you'll want to heal it whenever you get poisoned. For that reason, you can quickly run out of Herbs, since you can only carry a maximum of two.
I'll look into this; I always felt that starting off with more than 1 made it too easy, but of course the dev would think that right XP I'll play around with it.
Quote:Finally, I caught a trio of typos:
  • In the first town, one of the townspeople asks "Have the gods abbandoned us?" You should abandon the extra 'b' here!
  • "Beastiary" is normally spelled "Bestiary" - I assume this isn't intentional.
  • Grohl's bestiary description has a typo ("susceptible") and is a bit too long.
HECC

okay they're fixed now lol

Thanks for all the feedback ^^
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Messages In This Thread
(DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 07-18-2021, 03:18 PM
RE: Heritage - A Dragon's Tale (WIP) - by CGWorks - 07-28-2021, 06:50 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by King Piranha Plant - 07-29-2021, 04:21 AM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 07-30-2021, 04:18 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by VinnyVideo - 08-01-2021, 03:44 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 08-01-2021, 05:29 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by Vert - 08-01-2021, 05:46 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 08-01-2021, 10:54 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 09-25-2021, 04:46 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 11-06-2021, 05:41 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 11-14-2021, 11:00 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 11-28-2021, 06:33 PM
RE: (DEMO AVAILABLE) Heritage - A Dragon's Tale (WIP) - by CGWorks - 02-05-2022, 03:40 PM

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