08-13-2021, 11:49 AM
It's a natural progression of game design I suppose. As filesizes became less limiting, developers were free to make games that didn't have to resort to making the game difficult to squeeze out more playtime. From there replay value just slowly became less of an important factor over time.
I think it's interesting how this video uses replay value as a synonym for skill ceiling. I hadn't thought of it like that before but I suppose there's a big overlap between these two terms at least.
I think it's interesting how this video uses replay value as a synonym for skill ceiling. I hadn't thought of it like that before but I suppose there's a big overlap between these two terms at least.