06-15-2022, 05:12 AM
You're welcome everybody! 
@Vitiman I should clarify that I didn't discover this method all by myself. Someone said it on a comment for some Super Mario XP video on YouTube. I believe this was also pointed out in some Clickteam site, if I remember correctly.
I'm sorry to hear that you lost the Taco Wario source! I would've loved to see that finished; I thought it was actually pretty neat! "Yoshi's Magic Sunshine 2: Sailor Moon Crossover" sure sounds like it would be an interesting fangame to see, though, if rather strange!
You're right that some of the old fangames are actually the best ever made! Aside from Toad Strikes Back, I played Super Mario XP for the first time a while ago, and boy, was I impressed! The engine is so stable and playable, the level design is tight and challenging, the bosses are well made, the art style is very cool, and the game doesn't even pause to start and loop the music! (I wonder if the latter has something to do with the fact that it doesn't use MIDIs but instead some other file format. Or is there some beautiful extension we're all unaware of?) And that game was made in 2001, in Click & Create! I'd love to see someone make a game of such similar quality with the same (or an other similar) tool today! Hey, some people still make games for the NES and Atari 2600 in this day and age, so why not a modern game made with TGF/CNC?

@Vitiman I should clarify that I didn't discover this method all by myself. Someone said it on a comment for some Super Mario XP video on YouTube. I believe this was also pointed out in some Clickteam site, if I remember correctly.
I'm sorry to hear that you lost the Taco Wario source! I would've loved to see that finished; I thought it was actually pretty neat! "Yoshi's Magic Sunshine 2: Sailor Moon Crossover" sure sounds like it would be an interesting fangame to see, though, if rather strange!
You're right that some of the old fangames are actually the best ever made! Aside from Toad Strikes Back, I played Super Mario XP for the first time a while ago, and boy, was I impressed! The engine is so stable and playable, the level design is tight and challenging, the bosses are well made, the art style is very cool, and the game doesn't even pause to start and loop the music! (I wonder if the latter has something to do with the fact that it doesn't use MIDIs but instead some other file format. Or is there some beautiful extension we're all unaware of?) And that game was made in 2001, in Click & Create! I'd love to see someone make a game of such similar quality with the same (or an other similar) tool today! Hey, some people still make games for the NES and Atari 2600 in this day and age, so why not a modern game made with TGF/CNC?
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!