01-13-2018, 01:34 PM
(This post was last modified: 01-13-2018, 01:36 PM by Syaxamaphone.)
Yeah Miles pretty much answered your question. GMS file functions by default can read the application's folder and read/write its appdata folder. It will actually always attempt to read the game's folder first. If it doesn't find the file, it moves to check appdata next.
So if you want to save just indicate the filename without a directory and it will automatically save/load from the game's appdata folder (which it will automatically make for you when it runs).
To access appdata, you can use Windows+R to open the run command and then type in 'appdata'. You'll then find your game's folder in appdata/local/<name of game>.
So if you want to save just indicate the filename without a directory and it will automatically save/load from the game's appdata folder (which it will automatically make for you when it runs).
To access appdata, you can use Windows+R to open the run command and then type in 'appdata'. You'll then find your game's folder in appdata/local/<name of game>.