I prefer GameMaker Studio 2 because at first, it wasn't that interesting. But when Opera acquired YoYo Games, GMS2 started to take its shape. They started to add a lot of cool features and also brought back features that existed in legacy GM but not in GameMaker Studio 1. And now, the latest version of GMS2 is fully free for non-commercial use, so I don't need to spend that much of my money. I am glad to see Opera being user-friendly.
The only downside of the latest version of GMS2 is that you can't export 32-bit applications.
Even GameMaker 6/7/8.x was nice. It had a lot of features to do with it but the downside is that it's difficult to use filters and effects as it does not have shaders.
Well, I don't even need to talk about GameMaker Studio 1.x as it is the worst version so far. I used GMS 1.4 and exported my game to Windows. And then when I opened it, it needed d3dx_43.dll for the game to work. And if I share with the people who want to play my game but don't know how to figure the error out, then I will not recommend GMS 1.x just because of compatibility issues. Also, they've removed almost everything in GMS 1.x, so there is no use of making games in GMS1.x.
The only downside of the latest version of GMS2 is that you can't export 32-bit applications.
Even GameMaker 6/7/8.x was nice. It had a lot of features to do with it but the downside is that it's difficult to use filters and effects as it does not have shaders.
Well, I don't even need to talk about GameMaker Studio 1.x as it is the worst version so far. I used GMS 1.4 and exported my game to Windows. And then when I opened it, it needed d3dx_43.dll for the game to work. And if I share with the people who want to play my game but don't know how to figure the error out, then I will not recommend GMS 1.x just because of compatibility issues. Also, they've removed almost everything in GMS 1.x, so there is no use of making games in GMS1.x.