01-21-2024, 09:32 AM
I discovered GM around the time GM 7 first came out. I thought it was pretty amazing that a tool enabled mere mortals to make their own video games! I tried both GM 7 and TGF 2, and I found GM to be easier to wrap my head around.
Over the next several years, I spent a lot of time learning about GM and becoming significantly better at it. I probably would've ended up in a very different career path if not for GM. (Whether that is a good thing or a bad thing is up to you!)
While GM Studio 1.x added a lot of features compared to GM 8, I agree that GM's overlords lost their way for a while. I think GM Studio 2.x is on better footing, though I still miss the minimalist UI and lightning-quick compile times that GM 7/8 offered.
Over the next several years, I spent a lot of time learning about GM and becoming significantly better at it. I probably would've ended up in a very different career path if not for GM. (Whether that is a good thing or a bad thing is up to you!)
While GM Studio 1.x added a lot of features compared to GM 8, I agree that GM's overlords lost their way for a while. I think GM Studio 2.x is on better footing, though I still miss the minimalist UI and lightning-quick compile times that GM 7/8 offered.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)