01-24-2024, 09:45 PM
I would also like to share some thoughts and memories I have regarding GameMaker. Around 2010, when I was a high school student, I began using GameMaker. The thought of creating my own games and showcasing my creativity captivated me. In order to learn the fundamentals of GameMaker 8.0 and the GML language, I downloaded the program and followed some online tutorials and books. I created a few easy games, including a shooter, a platformer, and a puzzle game. In addition, I played around with some more sophisticated features like 3D graphics, shaders, and particles. The features and adaptability of GameMaker astounded me.
A three-dimensional racing game is one of my favorite games that I created using GameMaker. I loaded some 3D textures and models that I had found online into GameMaker. To implement the physics, camera, and AI, I also used some scripts and extensions that I discovered on the GameMaker Community forum. I put a lot of effort into fine-tuning and polishing the game, including the menus, music, and sound effects. To create and edit the tracks, I even created a custom level editor. After I uploaded the game to the YoYo Games website, I got some favorable reviews and ratings. I was ecstatic and proud of myself.
I had a lot of fun learning and practicing game development with GameMaker. It gave me a lot of knowledge and abilities that I still apply today, like debugging, game design, and logic programming. It was really enjoyable and satisfying for me as well. I owe a debt of gratitude to GameMaker and the community for this amazing experience.
A three-dimensional racing game is one of my favorite games that I created using GameMaker. I loaded some 3D textures and models that I had found online into GameMaker. To implement the physics, camera, and AI, I also used some scripts and extensions that I discovered on the GameMaker Community forum. I put a lot of effort into fine-tuning and polishing the game, including the menus, music, and sound effects. To create and edit the tracks, I even created a custom level editor. After I uploaded the game to the YoYo Games website, I got some favorable reviews and ratings. I was ecstatic and proud of myself.
I had a lot of fun learning and practicing game development with GameMaker. It gave me a lot of knowledge and abilities that I still apply today, like debugging, game design, and logic programming. It was really enjoyable and satisfying for me as well. I owe a debt of gratitude to GameMaker and the community for this amazing experience.