02-12-2024, 08:09 PM
@Adamgamer Oh cool... we summoned a very special guest! I haven't heard from you in a while, so I hope life's treating you well!
Part of the appeal of PMW is its sincerity - it's obviously made by someone who was having fun making games. As a game developer - especially one who's making a living making games or wants to go pro - it's all too easy to stray from the fun of loving what you make. PMW has a lot of cool ideas (a variety of gameplay styles and even full narration), even if the execution is lacking. It also helps that PMW has a reasonable difficulty level and few major bugs - many fangames of PMW's era are difficult to complete for those reasons.
Part of the appeal of PMW is its sincerity - it's obviously made by someone who was having fun making games. As a game developer - especially one who's making a living making games or wants to go pro - it's all too easy to stray from the fun of loving what you make. PMW has a lot of cool ideas (a variety of gameplay styles and even full narration), even if the execution is lacking. It also helps that PMW has a reasonable difficulty level and few major bugs - many fangames of PMW's era are difficult to complete for those reasons.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)