03-24-2024, 07:58 PM
Welcome to MFGG! There's lots of people here who will be happy to help you as a game developer - helping you figure out which tools to use, answering programming questions, or giving feedback on graphics and sound, for example.
But I don't think there's anyone here who's going to make a game for you - especially an extremely long game from a new member.
You might want to check out Gate's engine, which has most of the enemies and obstacles you're requesting. In the long run, however, you'll want to learn how to program things yourself. If you've never made a game before, GameMaker is a very good starting point - it's free to use, and it's still the most popular game-making tool on MFGG.
I strongly recommend that you tone down your ambitions at this point, especially if you've never made a game before. The official Mario games have a lot fewer levels than that, and those had teams of professionals working on them for years. It's very rare to see a fangame on MFGG with more than 40 regular-length levels or so, and many popular games have fewer than that. Even if you're making relatively simple levels with a premade engine, making a short level can still take several hours. For that reason, I'd encourage new game developers to aim for 10-20 levels in their games and get feedback before they contemplate extending their game.
I'm not trying to discourage you - making games can be lots of fun, and it's not rocket science. But you won't make a great game without lots of hard work, dedication, and patience.
But I don't think there's anyone here who's going to make a game for you - especially an extremely long game from a new member.
You might want to check out Gate's engine, which has most of the enemies and obstacles you're requesting. In the long run, however, you'll want to learn how to program things yourself. If you've never made a game before, GameMaker is a very good starting point - it's free to use, and it's still the most popular game-making tool on MFGG.
I strongly recommend that you tone down your ambitions at this point, especially if you've never made a game before. The official Mario games have a lot fewer levels than that, and those had teams of professionals working on them for years. It's very rare to see a fangame on MFGG with more than 40 regular-length levels or so, and many popular games have fewer than that. Even if you're making relatively simple levels with a premade engine, making a short level can still take several hours. For that reason, I'd encourage new game developers to aim for 10-20 levels in their games and get feedback before they contemplate extending their game.
I'm not trying to discourage you - making games can be lots of fun, and it's not rocket science. But you won't make a great game without lots of hard work, dedication, and patience.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)