07-11-2024, 09:37 AM
Multimedia Fusion 1.5 will always hold a special place in my heart. It felt like the final revision to the TGF version of the program, and it's the one I have the absolute most nostalgia for. Sure, maybe MMF2 and all that afterward could technically do more, and maybe MMF1.5 still had some unfortunate bugs and quirks held over from past versions (i.e. the sound bug could still rear its ugly head, and it's capped at 50 FPS I believe for some ungodly reason) but man... if you want an uncompromised-yet-authentic retro Clickteam experience, it's genuinely hard to beat MMF1.5
This could of course also be coming entirely from my nostalgia for it. My grandma got me a copy of MMF1.5 for my birthday when I couldn't have been any older than 6 (might have even been 5!) because of my early early days browsing the very first incarnation of MFGG. My fiddling around with Klik libraries and tutorials and even games that weren't edit-protected allowed me to figure out how Clickteam events worked and eventually attain a quasi-elevated status with using it. I'm still not especially great at it, but the last 20 years have allowed me to know a great deal about how to best take advantage of it. None of that would have been possible if I didn't use 1.5 for nearly a decade.
That was my work horse. Sure, basically none of the stuff on the main site that I released was actually made in it. But I didn't start actually uploading games consistently until after I had switched over to 2 (and later 2.5), so that's more to do with obsolescence than anything. 1.5, if you can find a copy of it floating around still, is to this day a fairly competent piece of software. Very fun to play around it! Sure, maybe it isn't the absolute time capsule that TGF or Klik 'n' Play are, but man... and I mean, come on! It's what Thingio Side A was made in! It's what Toad Strikes Back was made in! Super Mario Epic 2! That's all Multimedia Fusion 1.5, baby. MFGG's first golden age was almost entirely MMF1.5. Even some of you Game Maker users have to hold it in respect for that alone. I feel the same way about Game Maker 8 for the era of MFGG that followed right after. It was the tool of choice for a lot of talent! You gotta respect that, man.
This could of course also be coming entirely from my nostalgia for it. My grandma got me a copy of MMF1.5 for my birthday when I couldn't have been any older than 6 (might have even been 5!) because of my early early days browsing the very first incarnation of MFGG. My fiddling around with Klik libraries and tutorials and even games that weren't edit-protected allowed me to figure out how Clickteam events worked and eventually attain a quasi-elevated status with using it. I'm still not especially great at it, but the last 20 years have allowed me to know a great deal about how to best take advantage of it. None of that would have been possible if I didn't use 1.5 for nearly a decade.
That was my work horse. Sure, basically none of the stuff on the main site that I released was actually made in it. But I didn't start actually uploading games consistently until after I had switched over to 2 (and later 2.5), so that's more to do with obsolescence than anything. 1.5, if you can find a copy of it floating around still, is to this day a fairly competent piece of software. Very fun to play around it! Sure, maybe it isn't the absolute time capsule that TGF or Klik 'n' Play are, but man... and I mean, come on! It's what Thingio Side A was made in! It's what Toad Strikes Back was made in! Super Mario Epic 2! That's all Multimedia Fusion 1.5, baby. MFGG's first golden age was almost entirely MMF1.5. Even some of you Game Maker users have to hold it in respect for that alone. I feel the same way about Game Maker 8 for the era of MFGG that followed right after. It was the tool of choice for a lot of talent! You gotta respect that, man.
![[Image: LBpgMzY.png]](https://i.imgur.com/LBpgMzY.png)