@Vitiman Great post! I always wondered what MMF1.5 was like, since it's one of the few Clickteam products unavailable on their website (they only have update patches). It's very cool that you got it from your grandmother! Toad Strikes Back was actually the first thing that came to my mind when you said MMF1.5! According to a post @Thunder Dragon made back in the phpBB era, though, it seems that Toad Strikes Back was actually made in The Games Factory for the most part and then finished with MMF:
Given the date of TD's post (2015), it seems that Psycho Waluigi might've also been made in TGF (or Click & Create if you go by the wiki article), with MMF2 used for finishing touches. I'm not sure how drastic these finishing touches are, but nevertheless it blows my mind to think that something like Toad Strikes Back or Psycho Waluigi could be created in TGF of all things!
Also, Super Mario Epic 2 was actually made with Click & Create, since it comes with a ".cca" file, while MMF1.5 games don't come with any files aside from the ".exe" one. Were you thinking of Super Mario Epic 3, perhaps? Also, if we're talking about MMF1.5 classics, don't forget about Super Mario: Blue Twilight DX! That's the only MFGG game that got featured on TV!
I always had the impression that while MMF1.5 was used for some games and how-tos, Toad Strikes Back being the most notable one by far, it wasn't used as much as its predecessors nor its successors, giving it the "middle child syndrome". I think some of that came from how TGF2 and MMF2 came out in 2006, the year the current version of the MFGG mainsite launched, while up until then TGF and CNC were still pretty popular. Thinking back, however, I might've been wrong, since for Clickteam it looks like people tend to use products that have been out for more than a few years. Like, TGF and CNC came out in 1996, and yet were some of the most widely-used programs for game-making in the early 2000s. Maybe I haven't played enough games from the mid-2000s to really notice what was popular at the time, which you seem to know better than me since you were there to witness those games when they were brand new. I know that most of the old fangames I played were made with KNP, TGF, and CNC, with a MMF1.5-made game being a rare occasion. (I actually haven't played Blue Twilight yet, I only know that it's made with MMF1.5 thanks to MFGG Wiki.)
Speaking of MMF1.5, I really like the splash image they used:
![[Image: Mmflogo.png]](https://wiki.mfgg.net/images/c/c0/Mmflogo.png)
It looks so cool and futuristic! I especially like the two hands with the lightning, it really makes me think that using MMF1.5 would be like being a crazy Frankenstien-type scientist that's cooking up some otherworldly voodoo magic!
Sometimes, I've considered using TGF to make some "serious" games (by serious, I mean something that isn't just me goofing off and experimenting with no actual game in mind), since I like the feel of it and how different it is from GameMaker, but that nasty sound glitch is kind of off-putting, to a point where I wonder if it's really worth it when I can just make such games with GameMaker and not get any tech-related complaints from people running them (I mean, how many of them are going to bother with changing a processor setting to prevent the sound glitch?). Maybe someday I should download the free version of MMF2/TGF2/CF2.5 and see what it's like. I've sometimes wondered how different the newer versions are anyway.
By the way, I sent you a PM a while ago, Vitiman. I think you'll really like it!
Thunder Dragon Wrote:Haha, not that I'm one to talk, though. I had been using what was essentially a version of The Games Factory for 13 years before switching over to MMF2 -- I had used MMF1.5 strictly for finishing touches since its user interface was pretty awful compared to the older program. I stuck with MMF2 for about 4 years before switching to CF2.5 just this year.
Given the date of TD's post (2015), it seems that Psycho Waluigi might've also been made in TGF (or Click & Create if you go by the wiki article), with MMF2 used for finishing touches. I'm not sure how drastic these finishing touches are, but nevertheless it blows my mind to think that something like Toad Strikes Back or Psycho Waluigi could be created in TGF of all things!
Also, Super Mario Epic 2 was actually made with Click & Create, since it comes with a ".cca" file, while MMF1.5 games don't come with any files aside from the ".exe" one. Were you thinking of Super Mario Epic 3, perhaps? Also, if we're talking about MMF1.5 classics, don't forget about Super Mario: Blue Twilight DX! That's the only MFGG game that got featured on TV!
I always had the impression that while MMF1.5 was used for some games and how-tos, Toad Strikes Back being the most notable one by far, it wasn't used as much as its predecessors nor its successors, giving it the "middle child syndrome". I think some of that came from how TGF2 and MMF2 came out in 2006, the year the current version of the MFGG mainsite launched, while up until then TGF and CNC were still pretty popular. Thinking back, however, I might've been wrong, since for Clickteam it looks like people tend to use products that have been out for more than a few years. Like, TGF and CNC came out in 1996, and yet were some of the most widely-used programs for game-making in the early 2000s. Maybe I haven't played enough games from the mid-2000s to really notice what was popular at the time, which you seem to know better than me since you were there to witness those games when they were brand new. I know that most of the old fangames I played were made with KNP, TGF, and CNC, with a MMF1.5-made game being a rare occasion. (I actually haven't played Blue Twilight yet, I only know that it's made with MMF1.5 thanks to MFGG Wiki.)
Speaking of MMF1.5, I really like the splash image they used:
![[Image: Mmflogo.png]](https://wiki.mfgg.net/images/c/c0/Mmflogo.png)
It looks so cool and futuristic! I especially like the two hands with the lightning, it really makes me think that using MMF1.5 would be like being a crazy Frankenstien-type scientist that's cooking up some otherworldly voodoo magic!
Sometimes, I've considered using TGF to make some "serious" games (by serious, I mean something that isn't just me goofing off and experimenting with no actual game in mind), since I like the feel of it and how different it is from GameMaker, but that nasty sound glitch is kind of off-putting, to a point where I wonder if it's really worth it when I can just make such games with GameMaker and not get any tech-related complaints from people running them (I mean, how many of them are going to bother with changing a processor setting to prevent the sound glitch?). Maybe someday I should download the free version of MMF2/TGF2/CF2.5 and see what it's like. I've sometimes wondered how different the newer versions are anyway.
By the way, I sent you a PM a while ago, Vitiman. I think you'll really like it!

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