07-12-2024, 01:54 AM
So... the thing with Click & Create/MMF Express is that it never received a ton of circulation. I remember back when Clickteam products were still widely used, using CNC was very uncommon on the grounds that not many people even owned it.
The '.cca' file observation is an astute one! A good eye, in fact. Indeed, MMF1.5 was the first version of a Clickteam product that I know of that did not require the user to export their finished application with a protected source to function properly. Could all be contained in the .exe! However... the thing of it is, that alone is not proof that a game was made in CNC. MMF1.5 actually still used .cca files, and I would need to dig deeper to find absolute proof of what a game was compiled with (which I'm actively trying to do), it's not an unreasonable assumption that a naive teenager in 2004 who just migrated from TGF to MMF1.5 might still think he'd need to keep a copy of the source with the game for it to still work. That was always what I thought. Or maybe MMF1.5 has a toggleable compile option for it to behave the way TGF did. I forgot, to be honest. Need to look more into it.
Lastly, while I would certainly not be one to refute the creator of a game, Thunder Dragon had definitely released demos prior to TSB's final release that were compiled in MMF1.5, because they were standalone executable files with no protected sources in the directory! Perhaps their memory is just being fuzzy. I don't deny they mostly made the game in TGF though, that seems plausible enough. But I don't think it was the last-minute decision they paint it as, namely since a lot of the game's fancy features could only have been done with MMF1.5 and some of its exclusive extensions.
The '.cca' file observation is an astute one! A good eye, in fact. Indeed, MMF1.5 was the first version of a Clickteam product that I know of that did not require the user to export their finished application with a protected source to function properly. Could all be contained in the .exe! However... the thing of it is, that alone is not proof that a game was made in CNC. MMF1.5 actually still used .cca files, and I would need to dig deeper to find absolute proof of what a game was compiled with (which I'm actively trying to do), it's not an unreasonable assumption that a naive teenager in 2004 who just migrated from TGF to MMF1.5 might still think he'd need to keep a copy of the source with the game for it to still work. That was always what I thought. Or maybe MMF1.5 has a toggleable compile option for it to behave the way TGF did. I forgot, to be honest. Need to look more into it.
Lastly, while I would certainly not be one to refute the creator of a game, Thunder Dragon had definitely released demos prior to TSB's final release that were compiled in MMF1.5, because they were standalone executable files with no protected sources in the directory! Perhaps their memory is just being fuzzy. I don't deny they mostly made the game in TGF though, that seems plausible enough. But I don't think it was the last-minute decision they paint it as, namely since a lot of the game's fancy features could only have been done with MMF1.5 and some of its exclusive extensions.
![[Image: LBpgMzY.png]](https://i.imgur.com/LBpgMzY.png)