07-12-2024, 03:12 AM
(07-12-2024, 01:54 AM)Vitiman Wrote: So... the thing with Click & Create/MMF Express is that it never received a ton of circulation. I remember back when Clickteam products were still widely used, using CNC was very uncommon on the grounds that not many people even owned it.
Huh, really? Of all the TGF/CNC games, how-tos, and libs I have in my computer, I'm pretty sure about half of them were made with CNC. Then again, I just skimmed through the TGF/CNC section of Kliktopia (large website containing over 3,500 oldschool Klik games), and it seems like most of those are made with TGF, so I see your point. It would make sense anyway, since CNC had a much more limited means of distribution than TGF (the former could only be obtained through the Clickteam website, while the latter comes in discs that seem to be sold in retail stores, and this was long before online shopping became mainstream).
(07-12-2024, 01:54 AM)Vitiman Wrote: The '.cca' file observation is an astute one! A good eye, in fact. Indeed, MMF1.5 was the first version of a Clickteam product that I know of that did not require the user to export their finished application with a protected source to function properly. Could all be contained in the .exe! However... the thing of it is, that alone is not proof that a game was made in CNC. MMF1.5 actually still used .cca files, and I would need to dig deeper to find absolute proof of what a game was compiled with (which I'm actively trying to do), it's not an unreasonable assumption that a naive teenager in 2004 who just migrated from TGF to MMF1.5 might still think he'd need to keep a copy of the source with the game for it to still work. That was always what I thought. Or maybe MMF1.5 has a toggleable compile option for it to behave the way TGF did. I forgot, to be honest. Need to look more into it.
Yeah, I just learned that MMF1.5 also used .cca files. However, another way to find proof of what Clickteam program the game was compiled with is to look at the file description of the .exe. For example, the file description for Super Mario Epic 2's .exe is "Multimedia Fusion Express Stand Alone Application". Though, I don't know if the file description can be manipulated, at least for the time period and tools available.
(07-12-2024, 01:54 AM)Vitiman Wrote: Lastly, while I would certainly not be one to refute the creator of a game, Thunder Dragon had definitely released demos prior to TSB's final release that were compiled in MMF1.5, because they were standalone executable files with no protected sources in the directory! Perhaps their memory is just being fuzzy. I don't deny they mostly made the game in TGF though, that seems plausible enough. But I don't think it was the last-minute decision they paint it as, namely since a lot of the game's fancy features could only have been done with MMF1.5 and some of its exclusive extensions.
I know the TSB demo (Demo V4) available on the main site is made with MMF1.5. The preceding demo (Demo V3), however, is made with CNC and yet seems pretty similar to the final version from what I can tell, aside from the absolutely horrendous, nearly nausea-inducing camera (glad the camera got revamped in later revisions). I haven't fully played through Demo V3, though, just a few levels. Like I said earlier, though, I have no idea to what degree Thunder Dragon meant by "finishing touches", so for all we know, it probably took weeks, if not months to do them. Out of curiosity, what are those "fancy features" you hinted at? All I can really think of is the water's reflection effect in the World 3 hub, and maybe the overlay effect in the first room of World 7's secret level.
Also, I sent you another PM. Hopefully we can figure out the problem behind these broken PM notifications! I've been getting notifications just fine these days...
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!