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Favorite iteration of Clickteam?
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« Previous 1 2 3 4 5 … 16 Next »
Favorite iteration of Clickteam?
MFGG Forums MFGG Developer Discussion v
« Previous 1 2 3 4 5 … 16 Next »
Favorite iteration of Clickteam?
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Poll: What is your favorite iteration of Clickteam?
You do not have permission to vote in this poll.
Klik & Play
0%
0 0%
The Games Factory/Click & Create
25.00%
1 25.00%
Multimedia Fusion
50.00%
2 50.00%
The Games Factory 2/Multimedia Fusion 2
25.00%
1 25.00%
Clickteam Fusion 2.5
0%
0 0%
Total 4 vote(s) 100%
* You voted for this item. [Show Results]


Favorite iteration of Clickteam?
Q-Nova
This is neat.
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#9
07-23-2024, 05:16 AM
Glad to see the wiki get some good use! I bet you now have reached another level of respect for Jeff Silvers! Smile

(07-20-2024, 10:56 AM)Vitiman Wrote: This isn't the smoking gun you might think it is! While SME2 definitively has been catalogued as an MMF Express joint (mostly), there are even .TGF files that won't open in Click Extract properly. Sometimes the event/level data isn't always compatible, and it doesn't fully have to do with what program it was made in. I will say that 1.5 files are far more likely to not work with it, but that doesn't mean none will. I think it depends on what kind of events or extensions a person used? But honestly, I have no idea.

Now that you mention it, I remember this one CNC game I opened with the tool, where it works all fine. I was able to extract maps for each level... except for ONE particular level. With that level, I can still see the list of objects and what they look like, but when I try to create a map, the program spits out some errors and then gives up. I tried this a few times just to be sure, and nothing has changed. No idea why that happens. I'd be interested in knowing what MMF1.5 games work with Click Extract, if you know any.

(07-20-2024, 10:56 AM)Vitiman Wrote: I'm so glad a tool like that exists, to preserve the inner-workings of really old fan games. I was able to decompile a few of the Mario's Mansion games to use their assets/try finishing one of them forever ago. Actually, I was recently going out of my way to finally finish my Mario's Mansion 3 continuation! But I stopped a few months back because of other commitments in my life (work mostly, but other hobbies and IRL things like playing live music have also took up a lot of my productivity-based free time). I would really like to finally release it, it's over 10 years in the making alone, and then you add the 10 from before I started my continuation and it's over 20 years in the oven. The world finally needs to see Mario's Mansion 3!

Sorry, that was quite a tangent to go on lol

Yeah, thanks for submitting Click Extract to the main site all those years ago! It's kinda neat to have an easy way to make level maps (always like seeing the bigger picture), and it's really cool to get a glimpse of the inner workings and data of those old Clickteam games, especially when you discover unused stuff! Like, did you know that sprites for Thunder Dragon and Supertoad2k exist in the V3 demo for Toad Strikes Back, where they're placed out-of-bounds in some levels? There's even a red-and-black version of TD! Ooh, and what about the fact that in the first level, there's a unique Bob-Omb sprite along with a HUD icon depicting a Bob-Omb, the latter of which suggests that the Bob-Omb was going to be a powerup? Maybe TD reused that idea for the sleeping Bob-Omb you can throw around in Toadette Strikes...

I'd love to see Mario's Mansion 3 finally get a full release and bring a closure to the saga, even if it's in an unofficial form! I remember seeing the screenshots you posted long, long ago (I believe this was before I joined MFGG) and being pretty intrigued by them. You seem like the perfect person to take on FanGuy's project; your reviews for his games show that you understand the vibe of them pretty well! I, too, quite enjoyed the innocent, child-like, hopeful, and ethereal Paper Mario 64 feel that the Mario's Mansion trilogy captured successfully (with a few slightly corny, but charming, "fangame-isms" of course)!

I'm really enjoying this in-depth discussion here! This might be one of the best discussions I've ever had on MFGG! I didn't expect it when I started the topic! Speaking of the topic, if I may add onto it as established by the original post for a moment, it seems that only 3 people have voted, compared to the 15 people that voted in the GameMaker poll. Granted, I know that historically MFGG has far more Game Maker users than Clickteam users, at least since the 2010s, if not earlier, so it's not too surprising. (I'm sure we're missing a couple voters, though...)
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!
[-] The following 1 user Likes Q-Nova's post:1 user Likes Q-Nova's post
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Messages In This Thread
Favorite iteration of Clickteam? - by Q-Nova - 07-08-2024, 04:01 AM
RE: Favorite iteration of Clickteam? - by Vitiman - 07-11-2024, 09:37 AM
RE: Favorite iteration of Clickteam? - by Q-Nova - 07-11-2024, 11:54 PM
RE: Favorite iteration of Clickteam? - by Vitiman - 07-12-2024, 01:54 AM
RE: Favorite iteration of Clickteam? - by Q-Nova - 07-12-2024, 03:12 AM
RE: Favorite iteration of Clickteam? - by Vitiman - 07-12-2024, 09:40 AM
RE: Favorite iteration of Clickteam? - by Q-Nova - 07-19-2024, 01:03 PM
RE: Favorite iteration of Clickteam? - by Vitiman - 07-20-2024, 10:56 AM
RE: Favorite iteration of Clickteam? - by Q-Nova - 07-23-2024, 05:16 AM

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