09-12-2024, 10:13 PM
Excuse me for the bump, but should I consider Scratch an old game-making tool? Conceived in 2007, it has led to the conception of many primitive animations and games but later on, people started making crazy stuff such as working 3d rasterizers and raytracers.
Here is an example: Super Mario 64 Platformer on Scratch (mit.edu)
You can see an entire collection of amazing work here: 3D Graphics and Scratch - Scratch Studio (mit.edu).
Albeit, it's pretty slow but they proved it's possible. Scratch is infamous for its poor processing and simplistic drag and drop coding framework but it didn't stop people from experimenting with complicated 3d graphics in a dollar store toaster.
Here is an example: Super Mario 64 Platformer on Scratch (mit.edu)
You can see an entire collection of amazing work here: 3D Graphics and Scratch - Scratch Studio (mit.edu).
Albeit, it's pretty slow but they proved it's possible. Scratch is infamous for its poor processing and simplistic drag and drop coding framework but it didn't stop people from experimenting with complicated 3d graphics in a dollar store toaster.
A new signature is on the works but have this:
![[Image: lol.gif]](https://s18.postimg.cc/lf5mae42h/lol.gif)