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Games that push the limits of old game-making tools
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Games that push the limits of old game-making tools
MFGG Forums MFGG Developer Discussion v
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Games that push the limits of old game-making tools
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Games that push the limits of old game-making tools
LGBTQ+ Pride Yakibomb
Draw me like one of your French rat-slugs
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#5
01-09-2025, 02:44 AM (This post was last modified: 01-09-2025, 02:51 AM by Yakibomb.)
I've made a few games in the Games Factory. I think most are stinky because they can crash and are buggy, and the engine just falls short in some way. (There were so many times I'm like, that bug is a feature! Yeah!)

I'm gonna advertise my own game... I don't know if this is considered a "professional game" but the gameplay loop for Dr. Toad: The Doctor is IN is pretty solid (if I can say so myself). I'm pretty proud of it, even though it falls short in some areas.

Premise is you're Toad and you have to shoot Dr. Mario viruses. The catch is you have to match the color of your pill gun with the color of the virus to defeat them. Pretty fast paced and has some strategy with upgrades and circle-strafing movement, but ultimately kinda unprofessional (and stinky) because I didn't document the upgrades in-game, so you just kinda have to guess or find it outside of the game.
https://mfgg.net/index.php?act=resdb&par...2&id=35913

Anyway. Outside my game, I'm sure there are some good games from the Daily Click games website (if that's still around)
My Twitter | My YouTube | Find me on Discord: Yakibomb#0890
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Messages In This Thread
Games that push the limits of old game-making tools - by Q-Nova - 08-14-2024, 01:22 PM
RE: Games that push the limits of old game-making tools - by littlelum - 08-14-2024, 08:57 PM
RE: Games that push the limits of old game-making tools - by DJ Coco - 08-19-2024, 04:56 AM
RE: Games that push the limits of old game-making tools - by mrpin355 - 09-12-2024, 10:13 PM
RE: Games that push the limits of old game-making tools - by Yakibomb - 01-09-2025, 02:44 AM

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