02-17-2025, 09:52 AM
I like it when fangames put effort into creating interesting, original boss fights, regardless of the specific format. It's a disappointment when a fangame tries to reproduce, say, an SMB3 Boom-Boom or Koopaling fight without trying to put a fresh spin on it.
Toadette Strikes, Toad Strikes Back, Midas Machine, Mario Land: Minigame Mayhem, and Late Night Mario 3 have some interesting boss fights.
Consider putting a power-up before the entrance to the boss fight so you can fight the boss at full health. Think about putting a checkpoint before the boss, or making the boss a stand-alone level. And get multiple people to test your boss fights to make sure they're fair.
The Koopa alchemist idea sounds fun! Designing a boss can take considerably longer than building a long regular level, so keep that in mind when planning complex boss logic.
Toadette Strikes, Toad Strikes Back, Midas Machine, Mario Land: Minigame Mayhem, and Late Night Mario 3 have some interesting boss fights.
Consider putting a power-up before the entrance to the boss fight so you can fight the boss at full health. Think about putting a checkpoint before the boss, or making the boss a stand-alone level. And get multiple people to test your boss fights to make sure they're fair.
The Koopa alchemist idea sounds fun! Designing a boss can take considerably longer than building a long regular level, so keep that in mind when planning complex boss logic.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)