(06-01-2025, 03:30 PM)VinnyVideo Wrote: First of all, it's good to hear that you finally tracked down the random crashing bug! That was an annoying one... and a really hard one to pin down.
When I was working on Career Fantasy, I had a few hard-to-solve bugs - for example, a bug where the game would crash if a player attacked a turn after healing or buffing. There were also some pesky bugs if player or enemy parties had exactly three members. Those took a little while to fix completely.
Actually, Vinny, the bugs you describe have seem to have a concrete trigger. I fixed two memory access errors before. The first dealt with big enemy footprints and the second dealt with Charging Chuck. My comp sci teacher said that bugs are easier to fix if they have predictable triggers and produce lots of output.