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(DEMO) Super Mario Tusk Trouble
United States mrpin355
Bammer Hro
Members
Submitter Iso Collab Contributor MFGG 19th Anniversary
#1
01-18-2026, 01:23 AM (This post was last modified: 01-18-2026, 02:08 AM by mrpin355.)
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As the main programmer of this Community Fan Project, I would like to announce that the FIRST PUBLIC DEMO has arrived on the scene!

After a long hiatus, I am proud to announce that the first demo includes, featuring a functional map and THREE complete levels that you can actually beat. Be wary that your progress doesn't save yet; however, don't worry about it, as nothing happens when you beat them in this demo. (Two unbeatable levels include the engine test level, which allows you to test the mechanics yourself, and an admin test level).

It's not much for typical demos, but this is major progress as we are now in the level design phase. However, we are in dire need of assets as there are a lot of placeholders lying around this demo, such as the map, graphics, and LEVELS, now that we officially reached the level design phase.

Anyways, if you didn't follow what this project is intended to be... It's about a plumber who wages war against tusked individuals around certain islands. This is as crazy as it gets! Thanks to all the lovely people who managed to stay with us in this treacherous journey to work on the project. It's been a while since we didn't show progress.

Controls are not configurable in-game for now, but you may be able to change them in the .ini
Default controls map:
Movement/Look Up/Crouch - Arrow keys
Jump - Shift
Action - Control
Spinjump - Space
Pause - Enter
Reserve - Backspace
You can play this with a controller!
Keyboard controls:
L - Become Luigi, you must be on a level to activate
Enter - Skip intro.
F5 - Set resolution
F9 - Screenshot
DOWNLOAD DEMO
CONTRIBUTE TO THE PROJECT
Walrus Happy Tails.
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(DEMO) Super Mario Tusk Trouble - by mrpin355 - 01-18-2026, 01:23 AM
RE: (DEMO) Super Mario Tusk Trouble - by VinnyVideo - 01-18-2026, 09:59 AM

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