01-20-2018, 12:14 AM
I honestly felt that it made it a bit more unique. Oh well.
Syncing the fire animations is actually easily done. Even moreso than what I have in place as-is, which is picking several at random and offsetting the texture by 16, 32, or 64 pixels every so often.
This would reduce the requirement to just offsetting all simultaneously 16 pixels every fixed amount of milliseconds to create the animation.
(Hey, tiled backdrops aren't normally supposed to animate to begin with, and this uses up far fewer resources than using a sprite for the same job)
I'll have this set for the next version, to see how it goes over.
Thanks!
Syncing the fire animations is actually easily done. Even moreso than what I have in place as-is, which is picking several at random and offsetting the texture by 16, 32, or 64 pixels every so often.
This would reduce the requirement to just offsetting all simultaneously 16 pixels every fixed amount of milliseconds to create the animation.
(Hey, tiled backdrops aren't normally supposed to animate to begin with, and this uses up far fewer resources than using a sprite for the same job)
I'll have this set for the next version, to see how it goes over.
Thanks!