03-31-2026, 04:56 PM
ive run into this problem with gamedev before. not in C++ but in C#, but im sure the experience will be similar
basically, yes the performance hit will be huge.
i did something silly that caught exceptions when you were changing levels. the game locked up for like an entire half-second from catching a few exceptions. i figured it would be instant, but no, it is very very costly.
especially if you're planning on throwing / catching exceptions on a per-frame basis, this will totally not work. id recommend avoiding them entirely for games
![[Image: GGyaUXO.png]](http://i.imgur.com/GGyaUXO.png)
![[Image: d7OJc4b.png]](http://i.imgur.com/d7OJc4b.png)
Bibby Team
basically, yes the performance hit will be huge.
i did something silly that caught exceptions when you were changing levels. the game locked up for like an entire half-second from catching a few exceptions. i figured it would be instant, but no, it is very very costly.
especially if you're planning on throwing / catching exceptions on a per-frame basis, this will totally not work. id recommend avoiding them entirely for games
Vimimin Wrote:Hylian's day job, little did we know, was saying controversial things on the internet.
Mors Wrote:you fool!!!! you fixed it wrong!!!!
![[Image: GGyaUXO.png]](http://i.imgur.com/GGyaUXO.png)
![[Image: d7OJc4b.png]](http://i.imgur.com/d7OJc4b.png)
Bibby Team


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