@dustinvgmaster
Yeah, I had a hard time describing it.
I tried to say that it's quicker to build the sprite attributes table from scratch each frame, instead of trying to selectively changing bits and pieces of the sprite attributes table each frame.
Yeah, I had a hard time describing it.
I tried to say that it's quicker to build the sprite attributes table from scratch each frame, instead of trying to selectively changing bits and pieces of the sprite attributes table each frame.