06-13-2026, 08:27 PM
Everyone knows about Godot, Unity, and GameMaker, but what about some of the more obscure ones? Share them here!
The first that I'd like to share is gbStudio. It is the engine that I used for my fangame, Yet Another Mario Land. What makes it interesting is that makes ROMs for the GameBoy, Super GameBoy, and GameBoy Color! Once you wrap your head around the hardware quirks, the engine is surprisingly beginner friendly. It is really flexible too, I've seen some really neat stuff made with it.
Another is MegaZeux. I've never used it, but it's been in development since the 90s! It's mainly an ASCII-esqe engine. It has been ported to a lot of systems too, such as the DS and Wii. It is based on ZZT, which its creator went on to make Unreal.
Anyone have any other interesting or obscure game engines?
The first that I'd like to share is gbStudio. It is the engine that I used for my fangame, Yet Another Mario Land. What makes it interesting is that makes ROMs for the GameBoy, Super GameBoy, and GameBoy Color! Once you wrap your head around the hardware quirks, the engine is surprisingly beginner friendly. It is really flexible too, I've seen some really neat stuff made with it.
Another is MegaZeux. I've never used it, but it's been in development since the 90s! It's mainly an ASCII-esqe engine. It has been ported to a lot of systems too, such as the DS and Wii. It is based on ZZT, which its creator went on to make Unreal.
Anyone have any other interesting or obscure game engines?


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