06-16-2026, 06:39 PM
(06-14-2026, 01:27 AM)Louis Paul Wrote: And the fourth one is GDevelop, it has a visual programming similar to Construct. I tried to create a Mario platform game by viewing a tutorial for Construct 2 and trying to port the logic to GDevelop but I didn't have much success and I lost interest on it.
I did look into GDevelop the other day. It doesn't let you export your game without an account, though, which is a major turn off for me, especially for something that's supposed to be free and open source.
(06-16-2026, 06:16 PM)DJ Coco Wrote: Stuff like GB Studio and Pyrite 64 indeed pique my interest. I will take a proper look one day...
gbStudio gets a major thumbs up for me, one of the easiest engines I've worked with. Development makes good progress too. The last major update added some cool features to it. Only downside is that drag and drop coding is enforced for everything, there isn't really a way to type your code in a traditional manner.
As for Pyrite64, the main thing that is stopping me is the lack of documentation. I tried looking at the example that was provided, but I could barely understand the code there. I hope more progress is made in the user experience side of things.


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