07-26-2026, 07:17 PM
@LooEGH Thanks for the bug reports. The bugs in the first paragraph should be fixed in the current build.
The other bugs are either in my to-fix list or things that I haven't seen or haven't been able to reproduce yet.
I should note that I can't change any of the characters' mechanics - things like running, jumping, or falling. If I changed the core mechanics for even one character, I'd have to retest every level, every Golden Mushroom, and every secret all over again, which obviously isn't feasible for a game of this scope. Many levels would require significant adjustments if we made even a small change to how a character plays.
I've thought about adjusting the UI for the overworld map - giving players a way to access the DSe or at least see the total number of Golden Mushrooms they've collected.
The other bugs are either in my to-fix list or things that I haven't seen or haven't been able to reproduce yet.
I should note that I can't change any of the characters' mechanics - things like running, jumping, or falling. If I changed the core mechanics for even one character, I'd have to retest every level, every Golden Mushroom, and every secret all over again, which obviously isn't feasible for a game of this scope. Many levels would require significant adjustments if we made even a small change to how a character plays.
I've thought about adjusting the UI for the overworld map - giving players a way to access the DSe or at least see the total number of Golden Mushrooms they've collected.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)


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