07-27-2026, 07:45 PM
(This post was last modified: 07-27-2026, 08:45 PM by PaperMarioLover.)
(07-27-2026, 07:14 PM)VinnyVideo Wrote: It's normal for GM games to take several seconds to launch, even on a powerful PC.
If you're noticing lagging when a new area loads, you might want to remove individual objects from the room one by one to make sure there's not an object with a performance issue. You may also want to see if loading audio affects performance - if you find performance improves when you don't play music, you might be able to get a performance gain by adjusting the compression/playback settings.
I think I might know what's going on. When I first started GameMaker, I didn't realize that tilesets are more effective than objects when it comes platformers (specifically for GameMaker). So, the first level, the blocks that Princess Peach walks on are actually a bunch of individual objects. So, lemme see if I can replace those individual objects with tiles and see if that doesn't help.
Like I said, I'm a beginner, so I'm a bit rusty. Thanks for pointing that out though, cause no one likes a laggy game.
Ok, so that helped my game a lot, it's not as laggy as it was in a couple of places. My game still lags a bit at the beginning of transitions, but it doesn't take it a while to correct, it's almost instant. That and I cleaned everything too, my code, my audioe, all of that. I dunno, should I upgrade my memory?
![[Image: Title-Page.png]](https://i.postimg.cc/68Drt89V/Title-Page.png)
You should check out my game when you get the chance. Updates every week, and sometimes more than one update per week: Paper Mario: The Star Princess

